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Blender 2.8 eevee
Blender 2.8 eevee






blender 2.8 eevee

The point is I don't want anyone else to sell this package without some effort. Or be free to bake the textures otherwise if you use them extensively.

blender 2.8 eevee

But if you have a nice scene and had quite some effort, it's ok to me if you use some of the materials. You cannot sell or distribute directly this package as is. There are some PixaFlux project files included.

  • With PixaFlux you can design Normal maps and masks yourself.
  • See for an extensive list of addons for Blender 2.80 this thread.
  • There are several addons to bake materials.
  • Simple Asset Manager is useful to easily import materials into Blender 2.80.
  • The normal maps and masks can also be used with BATS which is an excellent addon to make materials.
  • Unzip it in a location you prefer but don't change the internal map structure because the blendfiles use relative path to the textures and masks.
  • Pixaflux project files (some of the normal maps are designed with pixaflux).Ībove is packed in a.
  • Extra Blendfile to bake normal maps from geometrie.
  • A scene with the neutral environment and the grey-card is also provided. The shaders are designed in a Neutral Environment and calibration is done with False Color and a grey-card. You can use your own shaders or use the add-on BATS as well. There are 4 kind of shaders provided: Level 1, 2, 3 and Advanced and 40 example shaders. The masks can be used to define anything from roughness to albedo. This packages provides 260 normal maps and 260 masks. In EEVEE the bump maps show up pixelated and therefore we better use normal maps. And you noticed some weird pixelation artefact in EEVEE when using bump-maps. you have a shader library but sometimes a yellow plastic shader looks more like a light, wood like snow or sometimes like a texture with to much contrast. ( Note : Update of the EEVEE shaders due to changes in Blender.








    Blender 2.8 eevee